

Tad and the Shadow 06/12/2004 . Source: Ben Sharpe 
Fantasy author Tad Williams on the immersive nature of epic fantasy, the fact that what most of us who keep coming back to fantasy fiction love about it is that “sinking-in” feeling, that thrill of sliding into a new and convincing world that exists side-by-side with our own ... Shadowmarch marks the beginning
of your first epic fantasy since Memory, Sorrow And Thorn, a decade
ago; does it feel good to be back?
Shadowmarch is being advertised as my return to epic fantasy, but
to honest with you, I dont think I ever left. (Readers of
Otherland and The War Of The Flowers can make their own judgments.)
However, what Shadowmarch does represent is my very happy return
to a type of fantasy that is often called epic or traditional,
but which my wife has named Deep Fantasy.
Presumably referring to the depth of background that characterizes
epic fantasy at its best?
Yes, shes referring to the immersive nature of the
stuff, the fact that what most of us who keep coming back to fantasy
fiction love about it is that sinking-in feeling, that
thrill of sliding into a new and convincing world that exists side-by-side
with our own.
Getting the world right is obviously very important when writing
epic fantasy.
Absolutely. And worldbuilding is probably the most satisfying part
of writing fantasy the chance to play God (or at least a
very fallible god who eats cookies and makes sarcastic remarks to
his pets while creating) and make something new, a what-if world
that will eventually become complex enough to generate its own surprises.
And they do, of course. Surprise their creators, that is.
I cant tell you how many times I labored for
weeks or months to solve some problem of imaginary history, only
to have the solution rise almost spontaneously from the created
world itself. Complexity breeds its own unseen order that
is, if you make something complicated enough, and respect its reality,
it will begin to suggest its own consistencies, and its own inconsistencies,
in a way that is sometimes a bit nervewracking.
Care to give us an example?
Sure. When I first, long ago, drew the map of the continents
for Shadowmarch, I put the northern continent, Eion, and the southern
continent, Xand, quite close together. This was mainly because I
wanted to get them both on the same map, while having Eion dominate
the map (since most of the planned action took place there.)
However, as time went by and I began to sketch in the history of
the world, deciding (among other things) that civilization first
arose on the southern continent, since I wanted a sort of isolation
for the fairy-folk of the northern continent, the Qar, before men
came in contact with them, I also realized that it didnt make
any sense that if the two continents were so close that there would
be so little settlement of Eion by the Xandians, and so little intercourse
between humans and Qar.
After consideration, I decided that there would have to be high
mountains and thick forest between the southernmost part of Eion
and the rest of the continent, providing a real impediment to easy
travel. So I was forced to decide that the colonization of the southern
end of Eion, which quickly grew into that continents first
city-states, would have lasted a long time before any major settlements
happened beyond it. Similarly, in my final version, most of the
biggest human cities are along the coasts. Only recently, in the
last half a millennium, have humans civilized Eions interior.
Right there, of course, is a huge historical and geographic theme
that didnt exist when I first started. And because of it,
Ive had to rework and deepen the history of the peoples and
places of Eion and Xand.
And once youve started this process,
the book seems to almost take on a momentum of its own?
Thats how worldbuilding goes, one idea feeding on another,
or else running into another with the shock of a well-laden ship
going onto hidden rocks, to sink and never be seen again. You keep
what works, you look to your own earlier ideas to inform your new
ones, you strive for consistency, and after a while what begins
to arise is something resembling a real world, ready to be peopled
with characters.
A natural question for a reader unfamiliar
with epic fantasy might be, So whats the purpose of
all this worldbuilding? Why not just write a story set in the real
world, in some strange and almost fabulous empire of the past?
Good question. One of the obvious reasons to invent a world is that
you not only get to create the geography and history, you can (within
reason, subject to over-stretching the sympathies of your readers)
invent the physics as well. In short, you can use things like magic
without irritating sticklers for reality too much by inserting dragons
into medieval France or making wizards the ruling class of Moorish
Spain. I love magic, as long as its doled out in small, precious
quantities. Too much magic is like too much salt it hides
everything else, and spoils its own appeal.
Theres also the fairly obvious fact that with an invented
world, you can make anything you want happen. Its hard to
scare readers with the thought of a cataclysmic war, for instance,
no matter the consequences for the characters, if the reader knows
that seven hundred years later those battle-sites are going to be
covered with car-parks and Starbucks. (What IS the plural - Starbuckses?
Starbucksae?) Historical distance can soften the worst events, but
if the world youre immersed in HAS no future that you
know of, anyway the reader is immersed in the now. Anything
can happen. And probably will.
So, essentially, you like to make the rules,
not just follow them!
Yes. In fact, thats probably what I like best about
this sort of thing. I can do whatever I want. As long as people
will still want to read it - which is, of course, the ultimate decider:
I have no urge whatsoever to write books that no one but me will
ever finish, let alone enjoy.
Im odd that way, I guess.
Tad Williams, thank you for your time.
Thanks to Orbit Books (and Ben
Sharpe) for permission to post this interview. For more details
of their SFF authors and books, visit Orbit at www.orbitbooks.co.uk 
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